﻿using System;
using System.Collections.Generic;
using System.Text;

namespace RaisingStudio.Data.Entities
{
    public struct Point
    {
        private int x;

        public int X
        {
            get { return x; }
            set { x = value; }
        }

        private int y;

        public int Y
        {
            get { return y; }
            set { y = value; }
        }

        private int z;

        public int Z
        {
            get { return z; }
            set { z = value; }
        }

        public Point(int x, int y, int z)
        {
            this.x = x;
            this.y = y;
            this.z = z;
        }

        public override string ToString()
        {
            return string.Format("{0}, {1}, {2}", x, y, z);
        }
    }
}
